In Greater Depth
The Campaign has many advanced features such as:
- Real Time = Campaign Time, up to 12+ hour continuous sessions
- Persistent damage and destruction; damage repaired at real-time rates
- Real consequences to the enemy when objectives such as radar, airports, and manufacturing capabilities are damaged or destroyed
- Ever-changing mission objectives as the Campaign progresses
- Individual rank and recognition system for pilots, including privileges accorded to higher ranking pilots--for as long as you can stay alive
- Each player has two separate and independent careers--one as a bomber pilot, one as a fighter pilot
- Real consequences for in-game death--game timeout for a (short) period, and your entire career and stats are lost
- Knickebein radio beam navigation system, also used to guide Cover Bombers to target
- Command a bomber squadron--with cover bombers and fighters, players can assemble large, protected bomber groups to attack the enemy.
- Enemy fighter pilots have the fun of dealing with many large, well defended bomber groups organized and led by a real person
- Set up to facilitate real, successful large-formation high-altitude formation bomb attacks by bomber squadron commanders on both sides--like those that actually took place during the Battle of Britain.
- In-game radar system and General Situation Map (online)
- Detailed scoring and stats for individuals and teams
- Limited aircraft supply & production--even more limited when the enemy destroys your manufacturing plants & airfields. And they stay destroyed and out of commission until your Engineering Corps can manage to repair them, which is usually many hours, days, or even weeks later. Repair and Rearm is important.
- Detailed tracking of destroyed & damaged aircraft. Careless endangering or wasting of the team's aircraft supply by any team member will affect available supply levels for your entire team
- And MUCH more.